Johannes and I met at Berlin game developer Yager where we both worked on the war/anti-war AAA game Spec Ops: The Line. If you’re interested in how we managed to do that just keep reading the detailed history below: Year 1 (2014) - Alpha Beginnings All of this units are gross value, that means before tax, distribution rev share and charge backs (usually around 5-15%).Īs you can see Curious Expedition had its most successful years two full years after releasing the first version. For NDA reasons I can’t go into specific details about how much we sold on each distribution platform, but will instead lump all our digital sales together. I’ll give you the grand yearly numbers right away.
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